ios - Zooming frame graphics in Flash CS5 -
i developing flash cs5 ios app. on 1 of frames drawing many rectangles in particular pattern. use two-finger zoom , gestures zoom these rectangles on frame keep general pattern of these rectangles same. once zoomed in, user need pan around enlarged graphics.
i know create event handler when zoom in adds width , height each of rectangles have worry increasing x , y positions of each of rectangles keep same distance between each 1 , forth.
i there easier way this?
thanks
if you're drawing rectangles vectors, should able use scale property think, otherwise might need redraw bitmap rectangles based on new scale.
to use zoom gesture must first set inputmode touch:
multitouch.inputmode = multitouchinputmode.gesture;
and you'll need listen transformgestureevent.zoom , use event's scalex,scaley:
yourrectangles.addeventlistener(transformgestureevent.zoom,onzoom); function onzoom(event:transformgestureevent):void{ trace(event.scalex,event.scaley); }
hth
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