iphone - CCSpriteFrame warning..AnchorPoint won't work as expected.Regenerate the .plist? -
i have 3 simple images of hen trying animate(hen walking) using tutorial ray wenderlich
http://www.raywenderlich.com/1271/how-to-use-animations-and-sprite-sheets-in-cocos2d
but getting warning again , again , no sprite shows on screen original width/height not found on ccspriteframe. anchorpoint won't work expected. regenerate .plist tried resizing , untrimming erro persists...i cannot figure out problem?? heres code
[[ccspriteframecache sharedspriteframecache] addspriteframeswithfile:@"hentry.plist"]; ccspritebatchnode *spritesheet = [ccspritebatchnode batchnodewithfile:@"hentry.png"]; [self addchild:spritesheet]; // load frames of our animation nsmutablearray *walkanimframes = [nsmutablearray array]; for(int = 2; <= 3; ++i) { [walkanimframes addobject:[[ccspriteframecache sharedspriteframecache] spriteframebyname:[nsstring stringwithformat:@"%d.png", i]]]; } ccanimation *walkanim = [ccanimation animationwithframes:walkanimframes delay:0.1f]; // create sprite cgsize winsize = [ccdirector shareddirector].winsize; self.bear = [ccsprite spritewithspriteframename:@"2.png"]; _bear.position = ccp(winsize.width/2, winsize.height/2); self.walkaction = [ccrepeatforever actionwithaction:[ccanimate actionwithanimation:walkanim restoreoriginalframe:no]]; [_bear runaction:_walkaction]; [spritesheet addchild:_bear];
go zwoptex menu, select references...
select sprite sheet tab change "coordinates format" cocos2d instead of zwoptex generic
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